Hello everyone,
Why is the multiple-connection issue seen as a limitation and not a security exploit? If you have a uvnc server on the internet and you're vnc'd in, your server can be crashed and/or user disconnected 100% of the time.
Frankly, I don't care about multiple connections, I just don't want uvnc behaving like pcanywhere. At the very least, is there a way to block the second incomming connection. The "multi viewer connections" option doesn't stop this from happening, btw.
Celebrating the 22th anniversary of the UltraVNC: https://forum.uvnc.com/viewtopic.php?t=38031
Update: UltraVNC 1.4.3.6 and UltraVNC SC 1.4.3.6: https://forum.uvnc.com/viewtopic.php?t=37885
Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
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Update: UltraVNC 1.4.3.6 and UltraVNC SC 1.4.3.6: https://forum.uvnc.com/viewtopic.php?t=37885
Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
Join us on social networks and share our announcements:
- Website: https://uvnc.com/
- GitHub: https://github.com/ultravnc
- Mastodon: https://mastodon.social/@ultravnc
- Bluesky/AT Protocol: https://bsky.app/profile/ultravnc.bsky.social
- Facebook: https://www.facebook.com/ultravnc1
- X/Twitter: https://x.com/ultravnc1
- Reddit community: https://www.reddit.com/r/ultravnc
- OpenHub: https://openhub.net/p/ultravnc
UltraVNC 1.02 / Plugins DOS security exploit!
Re: UltraVNC 1.02 / Plugins DOS security exploit!
It's not a security measure...
If you are using a DSM Plugin, it is 'normal' that the first connection is dropped by the incoming one: the dsmplugin system on server side only supports one connection at a time, by design. We are working on this issue and it's close to be solved.
But it shouldn't crash the server...
If you are using a DSM Plugin, it is 'normal' that the first connection is dropped by the incoming one: the dsmplugin system on server side only supports one connection at a time, by design. We are working on this issue and it's close to be solved.
But it shouldn't crash the server...
UltraSam