Infact, Here's a slimmed version for your needs. (in the code i posted there ^ i was going to bitblit)
// mirror.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "videodriver.h"
BITMAPFILEHEADER *BitmapHeader = ( BITMAPFILEHEADER* ) malloc( sizeof ...
Search found 2 matches
- 2011-11-03 13:13
- Forum: Developer discussions (mainly user-mode)
- Topic: How to save myframebuffer as a bmp file
- Replies: 2
- Views: 4773
- 2011-11-03 13:07
- Forum: Developer discussions (mainly user-mode)
- Topic: How to save myframebuffer as a bmp file
- Replies: 2
- Views: 4773
Re: How to save myframebuffer as a bmp file
Hey I was just playing and working on this.
I got this, it works for me:
http://pastebin.com/7LbCh1fW
// mirror.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "videodriver.h"
void trackChanges( PCHANGES_BUF, int );
void Draw( void ...
I got this, it works for me:
http://pastebin.com/7LbCh1fW
// mirror.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "videodriver.h"
void trackChanges( PCHANGES_BUF, int );
void Draw( void ...