After more 1 000 000 (one million) views on forum for 1.5.0.x development versions... and 1.6.0.0 version
A new stable version, UltraVNC 1.6.1.0 and UltraVNC SC 1.6.1.0 have been released: https://forum.uvnc.com/viewtopic.php?t=38080
Feedback is welcome

Celebrating the 22th anniversary of the UltraVNC (25th anniversary since the laying of the foundation stone): https://forum.uvnc.com/viewtopic.php?t=38031

Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864

Forum password change request: https://forum.uvnc.com/viewtopic.php?t=38078

Development: UltraVNC development is always here... Any help is welcome.
A new development version, UltraVNC 1.6.3.0-dev has been released, please test it: https://forum.uvnc.com/viewtopic.php?t=38091
Feedback is welcome

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Search found 2 matches

by yooyo3d
2009-01-21 23:38
Forum: Feature requests
Topic: OpenGL accelerated viewer
Replies: 8
Views: 15728

Re: OpenGL accelerated viewer

I started this mod from 1.02 and there is no tabbed viewer framework. Because I needed to totally understand how viewer works I have to chop off a lot code from original viewer, remove windowing stuff, etc.. Even more I didnt support all compressions so there is more things to work.

What I did is ...
by yooyo3d
2009-01-21 11:12
Forum: Feature requests
Topic: OpenGL accelerated viewer
Replies: 8
Views: 15728

OpenGL accelerated viewer

Hi,

Is there any chance to reorganise viewer code to relies on externaly provided library for rendering? Right now I have created my own VNC viewer based on OpenGL rendering API. I can connect to several VNC servers at same time and place their desktops on 3D... see pictures:

http://i721 ...