Celebrating the 22th anniversary of the UltraVNC: https://forum.uvnc.com/viewtopic.php?t=38031
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Update: UltraVNC 1.4.3.6 and UltraVNC SC 1.4.3.6: https://forum.uvnc.com/viewtopic.php?t=37885
Important: Please update to latest version before to create a reply, a topic or an issue: https://forum.uvnc.com/viewtopic.php?t=37864
Join us on social networks and share our announcements:
- Website: https://uvnc.com/
- GitHub: https://github.com/ultravnc
- Mastodon: https://mastodon.social/@ultravnc
- Bluesky/AT Protocol: https://bsky.app/profile/ultravnc.bsky.social
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Search found 2 matches
- 2009-01-21 23:38
- Forum: Feature requests
- Topic: OpenGL accelerated viewer
- Replies: 8
- Views: 15004
Re: OpenGL accelerated viewer
I started this mod from 1.02 and there is no tabbed viewer framework. Because I needed to totally understand how viewer works I have to chop off a lot code from original viewer, remove windowing stuff, etc.. Even more I didnt support all compressions so there is more things to work. What I did is to ...
- 2009-01-21 11:12
- Forum: Feature requests
- Topic: OpenGL accelerated viewer
- Replies: 8
- Views: 15004
OpenGL accelerated viewer
Hi, Is there any chance to reorganise viewer code to relies on externaly provided library for rendering? Right now I have created my own VNC viewer based on OpenGL rendering API. I can connect to several VNC servers at same time and place their desktops on 3D... see pictures: http://i721.photobucket ...